Pemmican is a low-tech long-lasting food, ideal for caravan trips. It can be cooked (after researched ) from a mixture of 0.25 nutrition from meat and 0.25 nutrition from vegetables, without cooking skill requirement, on a campfire, fueled stove or an electric stove. Caravans in Rimworld are an important part of the mid and late-game. It's critical that when you're putting your caravan together that you're doing it with the best animals, otherwise your wasting precious food and time. It also happens that the best caravan animal in Rimworld is one of the best animals in Rimworld as well!
Components are the backbone of almost anything even remotely useful in Rimworld. Try to play a game without ever using one, I doubt you will get far! (Side note: that'd be a pretty awesome community challenge) Without components, you would not be able to make or repair most electrical devices, firearms, armor, and late-game ship parts. Components are luckily fairly common to get or make. Here are all the ways to make or get components in Rimworld (vanilla).
How to Mine Components in Rimworld
You may see a sort of brownish rock on your map. If you hover over it and see 'compacted machinery', congrats! You've found components! Compacted machinery comes in veins of 3-6 blocks. Each block drops 2 components. With only 2000 health (25 hits) it is relatively easy to mine but will take longer than steel which has 1500 health in comparison.
How to Get Components from Ship Chunks
Ship chunks are 2×2 sized pieces of destroyed ships. They're fairly useless, but luckily for us, pawns can deconstruct them for steel and components. Ship chunks spawn when your own ship crashlands on the planet or are random events and will fall from the sky. These are a great way to get components in Rimworld since they always give 8 to 9 pieces.
Oh, they provide cover. So not completely useless if they haven't been disassembled yet.
How to Get Components from Mechanoids
There are three types of mechanoids – centipedes, scythers, and lancers. Swift publisher 5 5 0. They can appear on the map for a variety of reasons. Some of these include ancient ruins, inside mountains, or through random events such as poison ships and psychic ships.
If you take one to a machining table, you can disassemble it for 50 steel, 10 plasteel, and 2 components! Although, you should know that if there are missing parts on the centipede from combat you may not get all of the above. Makes sense right? Less centipede, less material.
Lancers and Scythers can be disassembled at the same table for 20 steel, 5 plasteel, and 1 component. The same rule applies for them too – fewer parts, fewer materials.
While these are dangerous foes, they can serve as a useful source of components and plasteel which may be hard to come by.
How to Craft Components
There is a way to craft your components too! As soon as you have researched Fabrication in-game, your pawns can craft components and much more at the fabrication bench. Pawns with a crafting skill level of 8 or higher can make components (even advanced components) at the fabrication bench for 12 steel and 5,000 ticks of in-game time (~83.3 seconds).
This will probably be your go-to method in late-game Rimworld. All the ship chunks that spawned will have been deconstructed and all the compacted machinery mined. You'll either have to wait for more ship chunks to fall, more mechanoids to kill, or for a trader to come by with components in their inventory.
And that is all of the ways you can get components in Rimworld! You can buy them, craft them, mine them, and deconstruct various in-game objects to get your hands on those extremely useful components.
If you're looking for more Rimworld tips and tricks, check out our other posts on melee weapons, ranged weapons, and hydroponic layouts!
Have any creative ways of your own to get components? Know a mod on the workshop that makes it a little easier or even harder? Let us know below!
As is the case with most survival games, maintaining a steady supply of food is vital to building a lasting colony in Ludeon Studios' RimWorld. Though you can get by on scavenging initially, you will need to learn how to build and maintain a farm if your colony is ever going to expand and bring in new mouths to feed.
If that sounds intimidating, then don't worry. Just follow our helpful farming guide and soon you'll be keeping your plants happy and your colonists happier. This guide is going to cover:
- What is needed to plant crops
- What affects plant growth
- Outdoor farms vs indoor farms
- How to build an outdoor farm
- How to build an indoor farm
- Summaries about RimWorld's plants
Now sit back, relax, and let's get started.
What Do I Need to Plant Crops in RimWorld?
Not much, technically. The base game gives you all the seeds you need right from the start -- you only need some sort of dirt to plant them in. Simply go to the Zone/Area tab, select Growing Area, and highlight the dirt that you would like to be turned into soil. You can then have your colonists plant all manner of seeds there.
Planting them isn't really the difficult part though. Growing them is.
What Goes into Growing a Plant in RimWorld?
Rimworld Nutrition
A couple things, actually, and they are all equally important. They are:
- The plant itself
- The soil it's planted in
- The light it's receiving
- The temperature
The latter three things affect a plant's growth rate System restore is restoring the registry windows 10. -- a percentage amount that you can see in each plant's info box.
Your goal should be to get the growth rate up to at least 100% (standard growth), but you'll usually be fine if you can get it above 85%. Under ideal conditions, however, the growth rate can actually be raised even beyond 100%, allowing the plant to grow and produce resources much faster than it normally would under basic conditions. Conversely, allowing the growth rate to fall too low will result in the plant growing too slowly and dying of age before it can even be harvested for food.
There's a decent amount of math going on behind the scenes regarding how much each of these factors affect growth rates, but for now just worry about understanding the basics. We'll go through the four factors that determine how a plant grows.
1. The Plant Itself
As you can probably guess, different plants have different properties that affect how they grow. They die of age at different times, reach maturity at different points, and react to soil quality in different degrees (more on that below). We'll go into greater detail about each plant at the end of the guide, but for now just understand that each plant grows differently.
2. The Soil
This should also be a no-brainer. Plants will grow better and worse in rich and poor soil respectively, but some plants are more affected by this difference than others. The current build of RimWorld (version Alpha 17) boasts five different tiers of soil. They are as follows:
- Sand: Don't even try growing here. Please, just don't.
- Graveland Marsh: These aren't ideal for farming, but they'll work if you don't have other options.
- Soiland Lichen-Covered Dirt: Consider this the baseline in terms of soil quality. Crops planted on this type of soil can grow at that 100% growth rate that we are shooting for -- assuming all their other needs are met as well.
- Rich Soil: Now this is the good stuff. Planting your crops in rich soil can make your crops grow significantly faster than they would in regular soil, so always plant in rich soil if it's available. The only thing better for farming than rich soil is, arguably.
- Hydroponics Basins: These are artificial troughs that are 4x1 tiles in size. They are normally used to allow for indoor farming (more on that later) and can allow some crops to grow up to twice as fast as if they were planted in normal soil. The hydroponics basins come with some downsides, however, in that they consume a considerable amount of electricity, are costly to build, and cannot be used to grow certain crops.
'Build a colony in the desert,' they said.
'There'll be lots farming space,' they said. Go to fortnite.
3. Light
Just like in real life, plants will also need some form of light to grow. They will need at least 50% light to grow, which will be the case for most of the day. More than 50% light, however, increases their growth rate even further -- so more light is always better. Fonelab data retriever 1 0 20 inch.
You generally won't have to worry about lighting outdoors thanks to the sun granting all the light your crops will need. But if you plan on growing crops indoors -- again, more on that later -- you'll have to create your own light.
4. Temperature/Seasons
Temperature -- listed in the bottom right corner of the screen -- can also affect crop growth, but perhaps to a lesser extent than the previous two factors. As long as the temperature is between 10 and 42 degrees C (50 - 107.6 F), your plants will grow as normal.
Their growth rates will drop significantly, however, for each degree above or below that range and will cease to grow entirely if the temperature falls below 1 C (33.8 F) or above 57 C (134.6 F).
As the seasons change in RimWorld, so too will the temperature. You'll have to keep an eye on it to make sure you're not trying to plant your crops while it's too cold or hot outside. Luckily, a plant's info box will remind you if the temperature is too extreme for growth.
So now that we've covered what makes plants grow, let's discuss the farms themselves.
What's the Difference Between Indoor and Outdoor Farming in RimWorld?
I'm glad you asked! Like the names imply, you can actually create both outdoor farms and indoor farms (sometimes called hydroponic farms), and both types have different pros, cons, and methods. We'll talk about how to build and maintain both farms below, but first let's discuss the main pros and cons of each.
Outdoor Farm
- Pros:
- Outdoor farms are cheaper to grow and maintain than indoor ones. Much cheaper.
- Cons:
- Plants grow slower outside than they would in indoor/hydroponic farms.
- Outdoor plants are generally more vulnerable. Seasons can change, solar eclipses can occur, enemies can attack, etc.
Indoor Farm
Rimworld Too Much Raw Food
- Pros:
- Plants grown in a hydroponics basin grow much faster than their outdoor counterparts.
- Better protected from wildfires and such.
- Can be temperature controlled so that growing can occur in seasons or areas in which it normally will not.
- Cons:
- Hydroponic farms are much more expensive.
- Corn, devilstrand mushrooms, and haygrass will not grow in a hydroponic basin.
- The devices necessary for indoor farming require electricity, and thus are susceptible to brownouts.
Though most RimWorld players seem to agree that the hydroponic farms are better (once you can afford them), it is actually best to have a mixture of both indoor and outdoor farming. This way, your colony's entire food supply cannot be decimated by a single event, such as one wildfire or a single brownout.
- The plant itself
- The soil it's planted in
- The light it's receiving
- The temperature
The latter three things affect a plant's growth rate System restore is restoring the registry windows 10. -- a percentage amount that you can see in each plant's info box.
Your goal should be to get the growth rate up to at least 100% (standard growth), but you'll usually be fine if you can get it above 85%. Under ideal conditions, however, the growth rate can actually be raised even beyond 100%, allowing the plant to grow and produce resources much faster than it normally would under basic conditions. Conversely, allowing the growth rate to fall too low will result in the plant growing too slowly and dying of age before it can even be harvested for food.
There's a decent amount of math going on behind the scenes regarding how much each of these factors affect growth rates, but for now just worry about understanding the basics. We'll go through the four factors that determine how a plant grows.
1. The Plant Itself
As you can probably guess, different plants have different properties that affect how they grow. They die of age at different times, reach maturity at different points, and react to soil quality in different degrees (more on that below). We'll go into greater detail about each plant at the end of the guide, but for now just understand that each plant grows differently.
2. The Soil
This should also be a no-brainer. Plants will grow better and worse in rich and poor soil respectively, but some plants are more affected by this difference than others. The current build of RimWorld (version Alpha 17) boasts five different tiers of soil. They are as follows:
- Sand: Don't even try growing here. Please, just don't.
- Graveland Marsh: These aren't ideal for farming, but they'll work if you don't have other options.
- Soiland Lichen-Covered Dirt: Consider this the baseline in terms of soil quality. Crops planted on this type of soil can grow at that 100% growth rate that we are shooting for -- assuming all their other needs are met as well.
- Rich Soil: Now this is the good stuff. Planting your crops in rich soil can make your crops grow significantly faster than they would in regular soil, so always plant in rich soil if it's available. The only thing better for farming than rich soil is, arguably.
- Hydroponics Basins: These are artificial troughs that are 4x1 tiles in size. They are normally used to allow for indoor farming (more on that later) and can allow some crops to grow up to twice as fast as if they were planted in normal soil. The hydroponics basins come with some downsides, however, in that they consume a considerable amount of electricity, are costly to build, and cannot be used to grow certain crops.
'Build a colony in the desert,' they said.
'There'll be lots farming space,' they said. Go to fortnite.
3. Light
Just like in real life, plants will also need some form of light to grow. They will need at least 50% light to grow, which will be the case for most of the day. More than 50% light, however, increases their growth rate even further -- so more light is always better. Fonelab data retriever 1 0 20 inch.
You generally won't have to worry about lighting outdoors thanks to the sun granting all the light your crops will need. But if you plan on growing crops indoors -- again, more on that later -- you'll have to create your own light.
4. Temperature/Seasons
Temperature -- listed in the bottom right corner of the screen -- can also affect crop growth, but perhaps to a lesser extent than the previous two factors. As long as the temperature is between 10 and 42 degrees C (50 - 107.6 F), your plants will grow as normal.
Their growth rates will drop significantly, however, for each degree above or below that range and will cease to grow entirely if the temperature falls below 1 C (33.8 F) or above 57 C (134.6 F).
As the seasons change in RimWorld, so too will the temperature. You'll have to keep an eye on it to make sure you're not trying to plant your crops while it's too cold or hot outside. Luckily, a plant's info box will remind you if the temperature is too extreme for growth.
So now that we've covered what makes plants grow, let's discuss the farms themselves.
What's the Difference Between Indoor and Outdoor Farming in RimWorld?
I'm glad you asked! Like the names imply, you can actually create both outdoor farms and indoor farms (sometimes called hydroponic farms), and both types have different pros, cons, and methods. We'll talk about how to build and maintain both farms below, but first let's discuss the main pros and cons of each.
Outdoor Farm
- Pros:
- Outdoor farms are cheaper to grow and maintain than indoor ones. Much cheaper.
- Cons:
- Plants grow slower outside than they would in indoor/hydroponic farms.
- Outdoor plants are generally more vulnerable. Seasons can change, solar eclipses can occur, enemies can attack, etc.
Indoor Farm
Rimworld Too Much Raw Food
- Pros:
- Plants grown in a hydroponics basin grow much faster than their outdoor counterparts.
- Better protected from wildfires and such.
- Can be temperature controlled so that growing can occur in seasons or areas in which it normally will not.
- Cons:
- Hydroponic farms are much more expensive.
- Corn, devilstrand mushrooms, and haygrass will not grow in a hydroponic basin.
- The devices necessary for indoor farming require electricity, and thus are susceptible to brownouts.
Though most RimWorld players seem to agree that the hydroponic farms are better (once you can afford them), it is actually best to have a mixture of both indoor and outdoor farming. This way, your colony's entire food supply cannot be decimated by a single event, such as one wildfire or a single brownout.
How Do I Build an Outdoor Farm in RimWorld?
It's quite easy. Like I mentioned above, simply go to the Zone/Area tab, select Growing Area, and highlight the dirt that you would like to be turned into soil. Once that's done, you can have your colonists plant seeds there and (assuming all the conditions we talked about above are met) the plants will begin growing.
In terms of which seeds to plant, that really depends on your colony's current situation. The last section of this guide will tell you about the different plants in RimWorld and which grow best where.
Now How Do I Build an Indoor Farm in RimWorld?
Rimworld How To Get Food
This is a bit more tricky. Like we talked about before, the things that determine how a plant grows are the type of plant, the soil, the light, and the temperature. But if you're going to be making a hydroponics farm indoors, the plants aren't going to be getting any sunlight. Luckily, we can build sun lamps for that.
Sun lamps are a device that generate 100% light 100% of the time in the 100 tiles surrounding them (example image below). Sounds pretty great, right? https://softwaregw.mystrikingly.com/blog/how-to-set-up-a-scanner-on-mac. It would be if they didn't take so much electricity. C'est la vie.
But once you've got the money and electricity problem figured out, building a hydroponics farm will yield tremendous benefits. So let's go through this step by step.
- Build a room 13x13 tiles in size (with a door, of course). It can be bigger than this, there's just no reason for it to be. I would also recommend using a material other than wood to prevent the whole place from burning down.
- Place a sun lamp in the exact center of that room. Don't forget that it needs to be connected to a generator of some sort.
- Arrange the hydroponics basins around the sun lamp in the arrangement shown below (image courtesy of RimWorld Wiki). This will put as many basins as possible within the sun lamp's influence.
- (Optional) Place a heater or cooler in the corner of the room to raise/lower the temperature to suitable growing conditions. This is only necessary if it is too hot or cold for your plants to grow normally.
- (Optional) If you can manage it, it's also a good idea to hook up your sun lamp and hydroponics basins to a secondary power source. This way, even if one is destroyed, malfunctions, etc., your plants will still survive thanks to that secondary power supply.
Which Plants Should I Be Farming in RimWorld?
That all depends on your colony's circumstances. There's no clear-cut best plant, but some certainly have advantages over others. Let's go through them one by one to see what each has to offer.
Bear in mind that RimWorld is currently an early access game. As such, things like specific growth rates and lifespans of individual plants are constantly being tweaked. Because of that, we're giving a general overview of each plant rather than the ever-changing numeric values behind how they grow. Let's begin:
- Corn Plant: Corn takes a relatively longer time to be harvestable, but once it is it yields a lot of food. It's recommended if you have plenty of time to let it grow, but it cannot be planted in a hydroponics basin. All in all though, it's a good starter crop.
- Cotton Plant: This will give you textiles for basic clothes and such at a reasonable rate. It's no devilstrand mushroom, but hey, it works.
- Devilstrand Mushroom: Ugh, these take FOREVER to harvest. They can't even be planted in hydroponics basins. They make good cloth, though.
- Haygrass: Use this for feeding animals, if you have them. It grows at kind of an average rate but yields a lot of units. It cannot be grown in a hydroponics basin.
- Healroot: This can be turned into herbal medicine. It grows relatively quickly, but yields very little actual crop. Though it is useful, you need to be careful with growing healroot. Wildlife loves eating healroot.
- Hop Plant: Hops grows pretty quickly. They can't be eaten -- but everybody loves beer, right?
- Potato Plant: Potatoes aren't particularly great except for one quality: they are barely affected by soil quality. This means you can actually grow potatoes reasonably well even in gravel or marsh, but they're basically a waste of space in rich soil or hydroponic basins.
- Psychoid Plant: This is used to make drugs. I don't know how you feel about that. It has a lower than average yield at a slower than average speed -- but don't let that harsh your buzz because drugs can rake in a ton of money. (Not that I'm encouraging it or anything.)
- Rice Plant: Rice is very sensitive to the soil you're using, so once you've got a hydroponics farm going it will essentially be your go-to food source. Don't waste your time planting it in poor soil though.
- Smokeleaf Plant: Psychoid's mellower cousin, smokeleaf grows a teansy bit faster and yields a teansy bit more than psychoids, but won't earn you quite as much money on the market.
- Strawberry Plant: Though to a lesser extent than potatoes, strawberries also are fairly resistant to soil change, making them not terrible for growing in bad soil.
Ultimately there is no supreme master plant, but I would recommend starting off with corn for colonists' food (assuming you have basic soil) and then shifting to rice once you get a hydroponics farm going.
So that's all the information you should need to get started building and maintaining a farm a RimWorld. If you have any questions or feel that we missed something important, feel free to let us know in the comments section below -- and don't forget to check out our other RimWorld guides here on GameSkinny: